The Crossroads of the Aether
And is there a difference? Is a steampunker one that steampunks things, while Steampunk describes a state of being? Can one be a Steampunk without being a steampunker and vice versa?It seems that context would be enough to distinguish between the…Continue
Please forgive me if there is already a discussion thread on Safety. My cursory searches have not found any. Here are some general guidelines that should cover most situations. The text is below and it is also attached as a .pdf file. Please feel…Continue
A D Cruize has been involved in Steampunk since late 2010 and participates in about 11 events per year. He enjoys presenting panels and workshops at conventions and is usually in league with his (real life) brother, Arewe' Thereyet. Cruize is an industrial physicist with 30+ years of design and development engineering experience. Thereyet has 30+ years of industrial machining and fabrication experience. Almost all presentations are designed to run 50 minutes and include a handout with a panel outline and additional resources.
Cruize is especially interested in delivering non-Steampunk content that a) serves the community at large and b) promotes personal growth. He is not a professional dance instructor - merely an enthusiast who understands that enthusiasm is contagious. He owns a tuxedo that he loves to wear with his top hat and has performed duties as both a DJ and a Master of Ceremonies. All panels are rated "G" and place strong emphases on Safety. The word mature used below indicates maturity of the panel itself - not a rating for attendees.
The Science of Adhesion: Much more than "use glue xyz to stick this to that." This lecture explains in lay terms why adhesives and paints do, and sometimes don't, stick where we want them. This panel has been presented enough times to have matured very nicely.
Toy-to-Prop Modification: This is a make & take panel that usually charges $8 with sales tax (buying the toy is optional). Plastic toy guns are prepped and ready for decoration. A short demonstration is given and then, while paid participants decorate their new treasure, Thereyet & Cruize describe the plastic preparation process in detail. This panel has been presented several times and the quality of the finished props is amazing. We have a State Sales Tax I.D. only for Texas at this time.
Intro to Ballroom Waltz: This panel teaches 3 - 4 basic Waltz steps and is designed to have non-dancers holding their own in 3/4 time at the end of the hour. All equipment can be provided but a PA system eliminates the need to drag an amp around. Adequate floor space is needed - when preceding a dance or Ball, the dance floor for that event is perfect. This one has been presented enough times to be considered very mature and it has been quite popular.
Intro to East Coast Swing (Jitterbug): A dance workshop very much like the waltz above. Has only been presented once so far and it went quite well.
Intro to Ballroom Foxtrot: A dance workshop very much like the waltz above. Has only been presented once so far and it went quite well.
How to Give Successful Panels and Presentations: Designed to inspire individual growth and encourage higher quality panels at conventions. This is a mature panel that has been given several times and a team of Panel Panel Panelists is in place to present this in the Houston Area. It can easily be stretched to 1-1/2 or 2 hours upon request (the last go was 1-1/2 hrs). A good choice for late Friday or early Sunday.
Intro to Ballroom Rumba: A dance workshop very much like the waltz above. Has been presented once so far and it went OK. This can be done but the dance choices above and below are preferred.
Steampunk in Houston: Designed to give some insight into the local culture. This has been given twice and is informal & very flexible. Can easily be done in 1/2 hour. Always includes Q & A. One hour version includes a short meet & greet. A good choice for Sunday afternoon.
Panels "on the drawing board": These can be "whipped up" with 6 - 8 weeks notice.
~ The Science of Lighter Than Air-Ships
~ Real World Survival Guide for Geeks & Nerds
~ Intro to Prop Making: A general overview of techniques, tools, start-up costs, resources, etc. for folks that want to do it themselves.
~ Advanced Manufacturing Techniques: Brief presentation with extensive Q & A.
~ A Little More Waltz: A brief review of Intro and then focus on the Natural & Reverse Turns
~ Intro to Ballroom Cha-Cha
~ Intro to Ballroom Tango
~ Intro to Working with Leather
~ Not on the drawing board, but other Steampunk topics (except gaming & LARP)