Good day to you good madam. I hail from Pittsburgh and would certainly like to organize a network of those who share our Steam interests. I am reaching out to all the members of our area in the hopes of organizing. If you are interested, please enlist and sign the airship's articles.Crewe of the LoyalCoin
first let me comend you on deciding to join the empire. I hope that my other members welcome you with as war arms as I hope to provide.
Now to buisness: your friend-request suggested that you had interest in my role play. Of this I am quiet glad, and as such will give you the offical form of enlistment.
"The Winds of Gramede" takes place aboard the GRGC: Diamond; the flagship of the Grand Republic of Garamede. The ship is on it's fifth voyage, one of diplomacy. It's headed to A location in the enemy Alliance in hopes of settling a border dispute Between two of the Alliance nations. If the GRG can settle this dispute, they may have a shot at avoiding war with the Alliance (a collective of ten nations, requiring a unanimous vote to go to war).
My characters On the Diamond are: Queen Rachel Louise II, Captain Aria Leet, Ambassador Marcus Raven, and Cheif engineer Nicholas Carson. I control these characters for the sake of having say in all aspects and an easy reign on the plot. Simply put: I need to play these so the plot doesn't get messed up.
As for character avalibility:
Engineer; this role would involve more character interaction then anything else. Often times you would need to be in the belly of the ship, chatting with characters who were taking a strole and devoloping your characters.
Royal Guard(wo)men: This role involves allot of detailed description of both the Diamond and it's enemies. Often times you would encounter having to take orders from the Captain without much explanation, but express resentment to her the whole time (your not supposed to like her).
Ambassador: This role is clearly one of diplomacy. As the Conference of Nedar is EXTREMELY important to maintaining the armistice, A large staff of skilled ambassadors has been hand-picked by the queen to negotiate. Your job would most likly be to interact with the rest of the council, mantaine character stability (little room for development), and eventually interact with Ambassadors and the like from the Alliance.
Other: also available are: mages, mercenaries, tag-alongs, stowaways, and family of Ambassadors. Most of these characters are self-explainatiry and tend to involve a good amount of character development and interaction.
All characters will become expendable once we cross into Alliance teritory.
All characters have to be approved bye either me or my co-creator: Issac Sheppard. Any and all weapons are allowed as well as magic, enchanted items, transformations, and super-human abilities. The only stipulation is that they must be expendable or otherwise defeatable in some way. Any God-Modding will be dealt with by my Anti-Godmods and likely killed off.